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Stop whatever you're doing. Drink water. Make a backup of your game.
Year-End 2019 Misao Discussion.
Loving Doors
I gave Etrian Odyssey I the old college try. I've got a love/hate relationship with it.
author=Isrieri
I'm assuming they fixed all this in future games.
Other than a few QOL improvements, the games are all very samey. EO1 is pretty much the "gist" of the series and the subsequent installments are basically map packs. If you're struggling to get into now, it's not gonna get much better.
We're recording another podcast soon! Anything you want to ask zDS, Housekeeping, and visitorsfromdreams?
Holiday 2019 Sale
Why so many devs like to make the beginning of their game as hard as possible? It just makes it hard for players to want to play your game. Save the hard parts for later, when they are actually invested in it!
It's pretty easy for devs to back themselves into puzzles or boss fights that only they know the solution to. Overtuning is a very real thing.
2019 beat the shit out of my self-esteem
author=kentonaauthor=Soozaye once, briefly back at the tail end of 2017
You have self esteem?!
More recent than me. I'm impressed.
HiddenChest Player Engine for RM XP VX & ACE
So my understanding is that this is an interpreter built off of XP and can run any of the engines on RGSS1, 2, and 3. So XP, VX, and VXA.
I think anyway.
There's just so many programming terms and so much tech jargon thrown around in this thread that I'm having difficulty figuring out what exactly this thing -does-. You gotta keep in mind that lot of us on this forum (and the greater RPG Maker community as a whole) are hobbyists and aren't exactly hardcore coders, and your project could definitely benefit from more concise communication.
Whatever this is sounds impressive and you've clearly put a lot of work into it, but I really suggest taking the time to organize a thorough and comprehensive OP in simple English that your users can understand. Because one year and two forum pages later, most of us are still scratching our heads.
I think anyway.
There's just so many programming terms and so much tech jargon thrown around in this thread that I'm having difficulty figuring out what exactly this thing -does-. You gotta keep in mind that lot of us on this forum (and the greater RPG Maker community as a whole) are hobbyists and aren't exactly hardcore coders, and your project could definitely benefit from more concise communication.
Whatever this is sounds impressive and you've clearly put a lot of work into it, but I really suggest taking the time to organize a thorough and comprehensive OP in simple English that your users can understand. Because one year and two forum pages later, most of us are still scratching our heads.















